The Truth in Truth and Reconciliation Educational Board Game (Ages 14+)
This edition of the board game is designed for ages 14 and above, featuring original artwork and storytelling from my Anishinaabe perspective. It also comes with The Guide Book and my comic book, Tales of the Firekeeper, which offer an immersive way to learn the true history of colonization on Turtle Island.
Overview
The Truth in Truth and Reconciliation Educational Board Game (Ages 14+)
The Truth is here, and it's time to face it. This immersive board game is designed to educate, challenge, and open hearts and minds to the realities of colonization on Turtle Island. I created this game not just as a teaching tool, but as a truth-telling experience for everyone, not only students and teachers but for anyone ready to learn.
The game includes The Guide Book to support deeper learning, alongside Tales of the Firekeeper, a comic book I wrote and illustrated. These resources work together to help players understand what really happened in Canada’s past and how it continues to shape our present.
As an Indigenous player, your mission is to collect four Eagle Feathers by travelling around Turtle Island. But the journey won’t be easy. You’ll face Truth and Consequence Cards that reveal historical policies and actions of the Church and Crown. Lose your Land, Language, Culture, or Identity, and the game gets harder. If you gather all four feathers, you survive. This is more than a game. It’s a way to bear witness.
I’m James Darin Corbiere (Waabi Makoohns, Bear Clan), born and raised in Wiikwemkoong, Ontario. I’m a childhood church trauma survivor, a former peacekeeper (police officer), and now an Indigenous language teacher and artist. I created this game to answer the Truth and Reconciliation Commission’s Calls to Action. The game is an interactive resource that informs, sparks dialogue, and helps build understanding.
The Truth in Truth and Reconciliation Educational Board Game is authentic, original, and 100% Indigenous-made. It belongs in classrooms, homes, and community spaces across the country or anywhere people are ready to learn and (un)learn.
Miigwetch, Miigwetch, Miigwetch for your support!
— James Darin Corbiere (Waabi Makoohns, Bear Clan)
More Details
Exploring The Game
Shown below, you'll find four videos that bring The Truth in Truth and Reconciliation Educational Board Game to life, from its earliest beginnings to its current state. Together, they offer a behind-the-scenes look at how this powerful educational tool evolved through art, lived experience, and a commitment to truth-telling. Watch the evolution, see the final edits, unbox the finished product, and take a deeper look.
1. Evolution of The Game
In this video, I take you back to where it all began, sharing how The Truth in Truth and Reconciliation Educational Board Game started as a simple classroom activity and grew into a comprehensive teaching tool. You’ll see how my artwork, comic book storytelling, and the Calls to Action from the Truth and Reconciliation Commission of Canada helped shape this game into what it is today.
2. Final Edits Before Printing The Game
In this video, I share the origin story of The Truth in Truth and Reconciliation Educational Board Game and walk you through how it's played. I also show the final edits and components before it goes to print. It brings together my artwork, teachings, and lived experience as an Anishinaabe artist, educator, and storyteller.
3. Unboxing The Game
Join me as I unbox the finished version of The Truth in Truth and Reconciliation Educational Board Game. Inside, you’ll find everything that brings this truth-telling resource together, from the board and player pieces to the Teacher’s Guide and my comic book, Tales of the Firekeeper. This is more than a game, it’s an invitation to learn, reflect, and take part in Truth... for Reconciliation.
4. Taking a Deeper Look at The Game
In this video, I go beyond the unboxing to share the heart of The Truth in Truth and Reconciliation Educational Board Game. I walk you through the game’s components, the thinking behind each element, and how it all comes together to support learning, reflection, and meaningful conversations. This isn’t just a game. It’s a journey into truth-telling and understanding.
FEATURES
Reviews
The Game Resonates Across Reconciliation Circles
“Almost all said they would get a copy for their group.”
— Shared following a presentation at the Our Lady of Guadalupe Circle in Saskatoon, a national gathering of Indigenous and non-Indigenous Catholic leaders in Canada
A Game with the Power to Transform
“Because of the many strategies employed and the breadth of knowledge imparted while playing—to both Indigenous and non-Indigenous peoples—Corbiere’s invention has the potential of becoming an indispensable instrument in our collective effort towards decolonization and reconciliation.”
— Nadia Myre, Canada Research Chair in Indigenous Art Practices, Concordia University
A Masterclass Game
"A masterclass in the Anishnaabe symbolism & storytelling! So much to take in."
— An anonymous Anishnaabe player
A Game That Fills a Real Need
“People at Nelson like your game, believe it has merit in the market, and fills a real need throughout Canada.”
— Colin Garnham, Nelson Education Consultant
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